STEM Resources
Featured Products

$29.99

$3.99
Create an environment that inspires future engineers and scientists by adding STEM classroom decorations to displays, whiteboards, and more.
The STEM straight border pack contains 12 borders, each measuring 3' x 3" for a total length of 36'. A perfect bulletin board border trim for STEM displays, each border features artwork and vocabulary related to science, technology, engineering, and math.
Mark Twain Media Publishing Company proudly creates engaging supplemental books and decorations for middle-grade and upper-grade classrooms. Designed by leading educators, the Mark Twain product line covers a variety of subjects, such as science, language arts, fine arts, government, social studies, history, character, and conduct.

$9.99
The Mark Twain Life Science book helps students develop communication skills for STEM success.
STEM Labs for Life Science by Mark Twain includes 26 fun, integrated labs that help students understand concepts such as:
- life
- human body systems
- ecosystems
This middle school life science book encourages students to collaborate and communicate to solve real-world problems.
The STEM Labs for Life Science book for sixth–eighth grades features introductory materials to explain STEM education concepts and provides materials for instruction and assessment. Correlated to meet current state standards, each lab combines the following essential STEM concepts:
- communication
- creativity
- teamwork
- critical thinking
The Mark Twain Publishing Company provides classroom decorations and supplemental books for middle-grade and upper-grade classrooms. These products are designed by leading educators and cover science, math, behavior management, history, government, language arts, fine arts, and social studies.

STEAM Design Challenges, Grade 3
$19.99
Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!
Perfect for Makerspace!
This third grade teacher resource book includes:
- A year's worth of teacher lesson plans
- STEAM design challenges that turn elementary students into inventors
- Easy-to-follow lesson format (with standards identified for each lesson)
- Classroom-tested lessons
The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 3 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.
These engaging STEAM lessons:
- Integrate the Next Generation Science Standards and national standards from other disciplines
- Enhance learning across various disciplines
- Facilitate students in collaborating to solve real-world scenarios
- Promote critical thinking, analytical thinking, and reflective thinking
- Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)
- Are classroom tested
Engineering Design Process
The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.
More about the lessons
Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.).
About the Authors
The Steam Dreamers, a group of four classroom teachers, desired to create more interactive learning environments and science classrooms through student-centered problem-solving lessons. They created this collection of cross-curricular design challenge lessons to provide teachers and students with real-world scenarios that are driven by core learning standards and enriched through the inclusion of literacy and the arts.

$35.98
Engaging, fun and effective, these challenge cards provide a hands-on approach to STEM instruction. Features activities that can be performed independently, in small groups, or as a whole-class activity. 30 cards per boxed set. Grades 2–5

STEM Basics, Craft Sticks (500)
$5.99

Simple Machines STEM Activity Set
$29.99
Includes
- lever board, wedge, pulley with rope and hook, cart with 4 removable wheels, Archimedes screw, 4 barrel weights, and 10 double-sided activity cards to build early engineering and problem solving skills. Comprehensive activity guide with reproducible materials is also included.

STEM Basics, Wooden Corks (10)
$3.99

$149.99

Creative Investigations in Art
$18.95
While the visual and performing arts are powerful curricular companions to early STEM experiences, educators may not have the tools and resources to introduce art beyond painting and drawing. Creative Investigations in Early Art provides them with an inquisitive, explorative approach to boost young learners' creativity and critical-thinking, communication, and problem-solving skills through artistic expression.
Each chapter provides educators with practical ideas for intentionally fostering young children's hands-on, minds-on explorations connecting the following areas of the creative arts to STEM:
- Music and Movement
- Dramatic Arts
- Visual Arts
- Artists and Artworks

Botley™ the Coding Robot Activity Set
$79.99
Meet Botley, the code to fun! As the newest member of the Learning Resources family, Botley introduces coding in an easy, friendly way. Children as young as 5 can learn to code with Botley, and with his advanced features, he'll grow with them for many play-filled years to come. Botley is ready to use right out of the box – he'll have kids coding in minutes. And that's not all that makes Botley unique; he's 100% screen-free, and the only coding robot that includes a 77-piece activity set!
Here are just some of the fun interactive features Botley offers:- Detect objects – and avoid them!
- Follow looping commands
- Navigate obstacle courses
- Follow black lines